Thanks to everyone who’s played and left comments — this is still a prototype, and your feedback is directly shaping what I work on next.
Things I’ve heard across the comments and am planning to address:
Augment tooltips — hover info showing what each part does and its stats, so you don’t have to equip something just to find out
Double-click to equip — as an alternative to drag-and-drop, which feels rough on the web build
Performance at higher depths — VFX and damage numbers aren’t pooled properly yet, which is why things slow down once the screen fills up
DPS and balance — including the question of why basic/grey parts seem to outperform the fancier ones (looking into whether it’s a balancing issue or a counter bug)
Difficulty curve — the spike around 1700 depth isn’t intentional
Reactions visibility — making it clearer when combos trigger and what they actually do
If you’ve got more feedback, drop it below — I read everything. Really appreciate the time you’ve all taken.
You've got a good baseline here. I think what it is missing the most is information about what each part actually does. Some kind of info box that pops up when you hover over a part and describes the effect it has and some basic stats such as cooldown time/damage value could go a long way.
Also, the drag and drop controls don't feel very responsive. It's mostly a limitation of the web interface. I think a double-click to equip or even just an equip/unequip/merge button on each part would be much better.
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Click and drag doesn't work at all for me (on Firefox 150.0.1), rendering the game unplayble.
like the idea, looks and sounds satisfying, please turn off autostart!
Information is the biggest downfall of this game
Wasn't able to drag anything; unplayable in Firefox.
Thanks to everyone who’s played and left comments — this is still a prototype, and your feedback is directly shaping what I work on next.
Things I’ve heard across the comments and am planning to address:
If you’ve got more feedback, drop it below — I read everything. Really appreciate the time you’ve all taken.
It appears just using the grey items do the highest DPS which is pretty boring and counter intuitive. Unless the DPS counter is just bugged/incorrect
You've got a good baseline here. I think what it is missing the most is information about what each part actually does. Some kind of info box that pops up when you hover over a part and describes the effect it has and some basic stats such as cooldown time/damage value could go a long way.
Also, the drag and drop controls don't feel very responsive. It's mostly a limitation of the web interface. I think a double-click to equip or even just an equip/unequip/merge button on each part would be much better.
double click to equip would be a nice addition
have a reactions achievement screen, have them all ghosted until we discover them. maybe provide a bonus if we do discover them.
slows to a crawl at level 14, need a way to configure out numbers and various other screen artifacts during rendering to speed it up.