Fullscreen recommended.

A pixel-art incremental digging game.

Drop diggers onto a planet. They bounce under its gravity and grind the whole thing away. Everything you dig falls into the refinery tower: filters separate ore from dust, furnaces melt ore into liquid, and the forge turns liquid into coins. Spend coins on upgrades, new parts and alloys, and dig through all seven planets.

Early Prototype & Feedback Wanted

This is an early prototype built to test the core concept. Before taking development further, I really need honest player feedback to know if this loop is actually fun. Any thoughts help—even "didn't get it, closed the tab."

How to start

  1. Press Q for the Drill and left-click outside the planet to drop it.
  2. Press 1 for the Filter, tilt it with the wheel or R, and place it in the tower. Put a Drain (4) on the wall where the dust slides.
  3. Raw ore sells for only 1/4. At 12 coins, press U to open the upgrade tree, buy a Furnace, and place it where the ore falls.
  4. When the tower can't keep up, upgrade the forge.

LMB place · RMB pick up · Esc menu · No save yet

The game sends anonymous play stats (progress, purchases, where players get stuck) to help with balancing. No personal information is collected, and you can turn it off in the menu.

Published 21 hours ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMaX0621
Tags2D, Automation, falling-sand, Idle, Incremental, mining, Physics, Pixel Art, Singleplayer, Space
ContentNo generative AI was used

Comments

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(+1)

Would definitely like to see more, especially more to do in the refinery window. This could be really fun 

Thanks for playing! More stuff to do in the refinery is a good call, adding it to my todo list :)

if you but too many upgrades at ones, the game breaks/lags out

Thanks for the report! I’ll try to reproduce it and see what’s causing the lag :)